Thrassi (sing., Thrass)
The Thrassi are avian humanoids who inhabit the planet Thraksis and consider
themselves the dominant species. They oversee the mining efforts of the Karith,
the planet's other sapient humanoid, and consider the shorter, landbound mammals
as inferior servants. However, the Karith are treated well enough by the Thrassi
that they do not consider themselves subservient, and there has never been an
uprising. The Thrassi have achieved warp flight, but have so far rebuffed diplomatic
requests to join the Federation, as they believe themselves above terrestrial
beings in every sense of the word (and are offended that the Federation is hiding
new technology from them).
Physiology
Thrassi are warm-blooded, feathered humanoids with four limbs: two wings with
three-fingered hands for flight and manual manipulation, and two three-toed
feet. One digit on all four limbs is opposable; the opposable toes are held
forward while walking, but backward in flight or while perching. The tail, which
is also feathered, extends to a length between the knee and ankle joints of
their digitigrade legs. Their faces are vaguely humanoid, with large eyes set
diagonally forward and small, tough-lipped mouths ending in sharp, straight
beaks. They have no teeth, and eat fruits, nuts, and herbs, as well as live
or cooked fish. Since contact with other races, they have discovered a liking
for pastries as well, though they detest other kinds of meat. They have a pouch
in their digestive tract that is ridged, allowing them to “chew” their food
in this gizzard-like organ.
The average lifespan is 150 standard years, with majority being attained at
20. Fertility lasts until 100 for females, and 125 for males. They have a biannual
mating cycle and 4-month gestation period, after which 2-4 eggs (at least one
of which is usually sterile) are laid. After 2 months of incubation, the young
hatch and are fed liquefied versions of adult foods.
They are also highly sexually dimorphic, both in general form and coloration.
Although both have a uniform green coloration to their feathers, the females
have areas of brown and white on the face, neck, chest, and belly, whereas the
males are a brighter green and have corresponding areas of red and purple. Females
are also larger, being 5.5- 7 ft. tall with wingspans from 15- 22 ft; the males
are usually 4-6 ft. in height with wingspans from 10- 18 ft. Both genders have
a ruff of longer, softer feathers on the neck: that of the males is longer and
confined to the neck region, while the females' ruff is shorter and extends
to mid-torso.
History
Not much is known of the Thrassi history before they achieved warp capability.
What little is known concerns the clan wars, which used to establish dominance
and have led to the current social hierarchy. The Brightfeather clan gained
ruling status in the last clan war, displacing the Skywings from their centuries-held
preeminence.
The Federation’s first contact with the Thrassi occurred in 2274, just after
they achieved warp capabilities. The Thrassi showed no interest in joining the
Federation, and they quickly set about carving themselves an empire. They have
colonized several planets and moons within their star system, recently expanding
into the neighboring systems, where they have come into conflict with the Perilkian.
Government
Thrassi are matriarchal, with females holding higher status among family members
as well as in social circles. The High Winglady is an elected official (always
female) chosen from the ruling clan every 10 years. She then appoints a 10-member
council (she may also keep councilors from past regimes), each of whom will
rule over a region and make reports of societal, civil, criminal, and mining
developments directly to her.
Thrassi criminals are tried by an appointed jury, with a representative from
the regional Wingleader as judge (though appeals are attended to by the Wingleader).
If convicted, they are isolated in the lower parts of the cities and denied
flight; the worst of these are wing-clipped, either temporarily or permanently,
and sent to the surface to perform menial tasks. None are sent underground with
the Karith, for they are become nervous even to the point of hyperventilation,
hysterics, claustrophobia, and seizures if forced into a subterranean situation.
They consider it worse than a death sentence, and use other humanoid servants
to directly interact with those members of the Karith who cannot come to the
surface for agoraphobic reasons.
Religion
The Thrassi are moderately religious, sometimes referring to their goddess,
Uramir, Ruler of the Winds, in their everyday speech. The male counterpart to
Uramir, Kreeth, who rules the clouds, isn’t mentioned as often, and is commonly
thought to be subservient to the goddess.
Like the Thrassi society, the religion is very matriarchal, even to the point
that the organized “church” is organized in a way that reflects the government.
For each of the ten regions, which the high Wing Lady’s counselors rule, there
is a high priestess. These high priestesses, in turn, serve as counselors to
the high Wind Speaker.
Of the everyday worship of Uramir, little is known; the Thrassi have not been
known to invite members of other races to participate in any religious practices.
During one of the Federation’s first interactions with them, the Thrassi became
highly agitated when a medical officer mentioned studying a corpse to obtain
medical data. Talks quickly deteriorated, and fighting was only barely avoided.
The apparent cause to this situation is that the Thrassi burn their dead within
a certain amount of time in order to commit the dead’s soul to the wind.
Culture and Society
Thrassi are very concerned with social status, and use their clever dealings,
quick thinking, and subtle manipulation to rise through the social ranks. They
have developed a knotwork system where the color, complexity, and arrangement
of complex knots indicate region, occupation, and rank. These are worn on the
shoulder or collar of their colorful garments, where they are easily visible.
It is also fashionable to bleach, then dye their primary feathers as befits
their clan or station.
Their loyalty is clannish, and each clan has its own status in the hierarchy;
however, individuals can rise above or fall below their base clan status through
their own actions. The only clan-dependent rank is that of High Winglady, who
is always chosen from the Frithare (Brightfeather) Clan. Clans with lower status
tend to have land- or citybound jobs, whereas those of higher status enjoy occupations
that take them into the sky or space regularly. The High Winglady herself often
personally oversees important space missions, such as winning a new planet to
their use or retaliating for offences committed by rival starships.
They are shrewd merchants, and give freely of their resources as long as they
feel they are being adequately compensated. They trade foodstuffs, metals, gems,
technology, and sometimes their own shed feathers to more primitive or equal
societies. They even supply the Federation with Tritanium and duranium in exchange
for exotic foods, luxury items, textiles, weaponry, and medicinals. Most of
their ships are of Romulan design, though they have been unsuccessful at bargaining
for the cloaking technology. When they could not coax the requisite parts from
the Romulans, Thrassi have used parts from other cultures such as the Ferengi
and Starfleet to complete their armaments.
Seeing themselves as the highest form of life, they seek always to expand
their sphere of influence and recruit other humanoids as servants, both above
and below ground. Every colonization attempt also brings a contingent of Karith
to handle most of the mining procedure and oversee the 'lesser servants' (meaning
those newly acquired).
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